Rules

MATCH DAY

8.1 TEAM NOMINATIONS

Team/s (minimum 7 members) not present at the ground 30 minutes prior to the toss or will forfeit the match. Umpire will decide that which team will forfeit the match.

Maximum of 90 minutes will be allowed to bowl 20 overs for each inning. If team cannot bowl their given 20 overs within 90 minutes, then that team will face only those number of overs they have bowled within 90 minutes. They still have to complete 20 overs to bowl.

First Session:

Morning 9:00 am start and finish 20 overs by 10:40am

Second Session:

Morning 10:40am start and finish 20 over’s by 12:20pm

Drinks Break/s

On days played under normal weather conditions, one drinks break shall be scheduled at the completion of the 20th over of the innings. For matches that are reduced to less than 20 overs a side the scheduling of the drinks breaks must be agreed upon between the umpire and the two captains prior to play. On extremely hot days additional drinks breaks should be scheduled as required.

Both Teams will stay on the field for a 5 minutes drink break.
AFTERNOON MATCHES

Team/s (minimum 7 members) not present to at the ground 30 minutes prior to the start of game will forfeit the match. Umpire will decide that which team will forfeit the match.

Maximum of 90 minutes will be allowed to bowl 20 overs for each inning. If team cannot bowl their given 20 overs within 90 minutes, then that team will face only those number of overs they have bowled within 90 minutes. They still have to complete 20 overs to bowl.

First Session: 12:45 pm start and finish 20 overs by 2:15pm

Afternoon session: 2:25 pm start and finish 20 overs by 4:00pm

9.1 MINIMUM NUMBER OF OVERS PER SIDE GAMES

In all matches, each team shall be entitled to receive ten (10) completed overs in the first innings, unless otherwise stated here-under.

9.2 POWER PLAYS & FIELDING RESTRICTIONS

Each team in the 20 over games will play by the power play rules- similar to T-20 international cricket.

Mandatory Power Play- First 6 overs –No more than 2 players outside the 30 meter circle.

If the power play is not taken by a side a penalty of 30 runs is added to the opposing teams score.

A Player is limited to a maximum of 4 overs per an innings.

9.3 SESSIONS OF PLAY

(a) The first session of play is defined as play prior to the change of innings.

(b) The second session of play is defined as play after the change of innings.

9.4 EARLY DISMISSAL IN FIRST SESSION

Should the team batting first be dismissed or declare prior to the end of the first session of play, the official change of innings is to be taken immediately. The team batting second is then entitled to receive its full allotment of overs.

9.5 FINISHING TIME

Unless an agreed result of the match has been achieved, teams are to continue play until the official close of play for that match, unless both captains agree to an earlier finish.

9.6 COMPETITION POINTS

(a) The first session of play is defined as play prior to the change of innings.

(b) The second session of play is defined as play after the change of innings.

Bonus Point 3

Win 2 points

Tie 1 points

Draw/Abandon 1 points

Loss 0 point

Loose by Bonus point 0

To receive the Bonus point in a match, the winning team must have won the match by a margin of 25%. For example, team batting first scores 100 runs, the team batting second scores the required 101 runs to win the match at the end of the 15th over, the winning team will get the Bonus point. Similarly, team batting first scores 100 runs and restricts the team batting second to score 75 runs in 20 overs than the winning team will get the bonus point. Only the winning team can get the bonus point. If team batting first scores 125 runs then team batting second needs to chase the target of 126 runs in 15 overs or less on the other hand team batting first needs to restrict the opposition at or less than 94(93.75). Where calculations are in decimal figures it must be carried forward to the next digit.

SEMI FINALS

Team with most points will be placed higher in that group and so on. Top two teams in each group advance to the semi-finals stage. If two or more teams tie on points then net run rate (NRR) will decide the position of team/s. If still tied then the team who won amongst the tied teams in their group match will be considered higher in the group. If still tied (because of no result for their group match) then team with more number of bonus points will be considered higher. If still tied then teams with higher aggregate total in all group matches will be considered higher. If teams are still tied after this then the number of boundaries (4s & 6s together) count will decide the position. Even after all this if there is still no clear result then the teams position will be decided by the toss in between them.

FINAL

Two semi-finals winning teams will then compete in the grans final for the Grand trophy and the winning prize/s.

In case of a tie in any match, there will be a super over. Super over will only be once in the group stage matches and if it’s still a tie then each team will be awarded half of the game points.

In case of a tie in semi-finals n finals, International Cricket Council laws will apply.